On Feb 1, 2006, at 1:21 PM, IOhannes m zmölnig wrote:
> Modified Files:
> pqtorusknots.h pqtorusknots.cpp
> Log Message:
> cleaned up code a bit (so i can read it :-))
> should perform a bit faster as well
> fixed a crash on my machine
> added type message
...it'll take me a moment (later) to re-sync and check out these
changes...one thing I never got around to was adding texture coords
so we can texture onto it ;-) Shouldn't be too hard to add...I also
have a version for the vertex_array stuff, using VBO's, but it was
even more brittle, and then I became interested in something else...
> still very crashy
> i _think_ there is a bug (most likely: a memory leak) in here
...I seem to remember a crash problem having to do with a lack of
boundary checking on some parameter inputs...seems like I fixed some
of these, but maybe it was only in the example patch: I'll figure
that out when I find the dumb patch!)
...in any event, it sure can be fun to play with 8-P
jamie