Fuck it. I'll do it. It'll be a "reverse kickstarter". I've been thinking about it for a while, but I frankly don't use GEM for much so haven't had to "scratch that itch". I'll pick out the code later today. I too am tired of seeing these requests go unanswered year after year ...
On Feb 17, 2014, at 6:00 AM, pd-dev-request@iem.at wrote:
From: Hans-Christoph Steiner hans@at.or.at Subject: Re: [PD-dev] Question about multi-arch Mac OS X - is 32-Bit still around? Date: February 16, 2014 at 11:52:37 PM EST To: me.grimm megrimm@gmail.com Cc: IOhannes m zmölnig zmoelnig@iem.at, pd-dev@iem.at
At this point, the thing to do is probably raise money to pay someone to do it.
.hc
On Jan 12, 2014, at 1:42 PM, me.grimm wrote:
admittedly this is an issue of Gem, but little can be done about it.
except getting a working 64-bit version of Gem.
I have it compiled on 64-bit w/ gmerlin for pix_film but native filmQTKIT would be better. there has been some work done on this for Max and oFX that might be useful code to port to Gem since last time i looked at this a couple years ago:
see https://github.com/brianchasalow/jit.BC.QTKit & http://www.openframeworks.cc/documentation/video/ofQTKitPlayer.html
unfortunately I am not skilled or organized enough to implement myself but I would be happy to help!!! I would love to get my students using 64-bit pd builds on their macs (all 50 of them this semester have macs)
m
On Sun, Jan 12, 2014 at 12:33 PM, IOhannes m zmölnig zmoelnig@iem.at wrote: On 2014-01-11 01:08, Thomas Mayer wrote:
So: Is 32-Bit on Mac OS X still around?
due to QuickTime issues, Gem on OSX is still 32bit only. this means that whoever wants to run Gem on OSX, will need to use a 32bit version of Pd and not being able to run a 64bit-only purest json.
admittedly this is an issue of Gem, but little can be done about it.
gfmdsar IOhannes
-------- Dan Wilcox @danomatika danomatika.com robotcowboy.com
On 02/17/2014 10:48 AM, Dan Wilcox wrote:
Fuck it. I'll do it. It'll be a "reverse kickstarter".
I'd strongly advise against that. Do a proper Kicstarter to at least see if there's interest. That way you'll know whether you're doing charity work or not.
-Jonathan
I've been thinking about it for a while, but I frankly don't use GEM for much so haven't had to "scratch that itch". I'll pick out the code later today. I too am tired of seeing these requests go unanswered year after year ...
On Feb 17, 2014, at 6:00 AM, pd-dev-request@iem.at mailto:pd-dev-request@iem.at wrote:
*From:*Hans-Christoph Steiner <hans@at.or.at mailto:hans@at.or.at> *Subject:**Re: [PD-dev] Question about multi-arch Mac OS X - is 32-Bit still around?* *Date:*February 16, 2014 at 11:52:37 PM EST *To:*me.grimm <megrimm@gmail.com mailto:megrimm@gmail.com> *Cc:*IOhannes m zmölnig <zmoelnig@iem.at mailto:zmoelnig@iem.at>,pd-dev@iem.at mailto:pd-dev@iem.at
At this point, the thing to do is probably raise money to pay someone to do it.
.hc
On Jan 12, 2014, at 1:42 PM, me.grimm wrote:
admittedly this is an issue of Gem, but little can be done about it.
except getting a working 64-bit version of Gem.
I have it compiled on 64-bit w/ gmerlin for pix_film but native filmQTKIT would be better. there has been some work done on this for Max and oFX that might be useful code to port to Gem since last time i looked at this a couple years ago:
seehttps://github.com/brianchasalow/jit.BC.QTKit&http://www.openframeworks....
unfortunately I am not skilled or organized enough to implement myself but I would be happy to help!!! I would love to get my students using 64-bit pd builds on their macs (all 50 of them this semester have macs)
m
On Sun, Jan 12, 2014 at 12:33 PM, IOhannes m zmölnig<zmoelnig@iem.at mailto:zmoelnig@iem.at>wrote:
On 2014-01-11 01:08, Thomas Mayer wrote: > So: Is 32-Bit on Mac OS X still around? > due to QuickTime issues, Gem on OSX is still 32bit only. this means that whoever wants to run Gem on OSX, will need to use a 32bit version of Pd and not being able to run a 64bit-only purest json. admittedly this is an issue of Gem, but little can be done about it. gfmdsar IOhannes
Dan Wilcox @danomatika danomatika.com http://danomatika.com robotcowboy.com http://robotcowboy.com
Pd-dev mailing list Pd-dev@iem.at http://lists.puredata.info/listinfo/pd-dev
Fuck it. I'll do it. It'll be a "reverse kickstarter".
your in the states right? is there now other way to fund such and endeavor? artist grant, academia, etc?
pick out the code later today.
any luck?
m
On Mon, Feb 17, 2014 at 10:48 AM, Dan Wilcox danomatika@gmail.com wrote:
Fuck it. I'll do it. It'll be a "reverse kickstarter". I've been thinking about it for a while, but I frankly don't use GEM for much so haven't had to "scratch that itch". I'll pick out the code later today. I too am tired of seeing these requests go unanswered year after year ...
On Feb 17, 2014, at 6:00 AM, pd-dev-request@iem.at wrote:
*From: *Hans-Christoph Steiner hans@at.or.at *Subject: **Re: [PD-dev] Question about multi-arch Mac OS X - is 32-Bit still around?* *Date: *February 16, 2014 at 11:52:37 PM EST *To: *me.grimm megrimm@gmail.com *Cc: *IOhannes m zmölnig zmoelnig@iem.at, pd-dev@iem.at
At this point, the thing to do is probably raise money to pay someone to do it.
.hc
On Jan 12, 2014, at 1:42 PM, me.grimm wrote:
admittedly this is an issue of Gem, but little can be done about it.
except getting a working 64-bit version of Gem.
I have it compiled on 64-bit w/ gmerlin for pix_film but native filmQTKIT would be better. there has been some work done on this for Max and oFX that might be useful code to port to Gem since last time i looked at this a couple years ago:
see https://github.com/brianchasalow/jit.BC.QTKit & http://www.openframeworks.cc/documentation/video/ofQTKitPlayer.html
unfortunately I am not skilled or organized enough to implement myself but I would be happy to help!!! I would love to get my students using 64-bit pd builds on their macs (all 50 of them this semester have macs)
m
On Sun, Jan 12, 2014 at 12:33 PM, IOhannes m zmölnig zmoelnig@iem.at wrote:
On 2014-01-11 01:08, Thomas Mayer wrote:
So: Is 32-Bit on Mac OS X still around?
due to QuickTime issues, Gem on OSX is still 32bit only. this means that whoever wants to run Gem on OSX, will need to use a 32bit version of Pd and not being able to run a 64bit-only purest json.
admittedly this is an issue of Gem, but little can be done about it.
gfmdsar IOhannes
Dan Wilcox @danomatika danomatika.com robotcowboy.com
On Feb 22, 2014, at 5:37 PM, me.grimm megrimm@gmail.com wrote:
Fuck it. I'll do it. It'll be a "reverse kickstarter".
your in the states right? is there now other way to fund such and endeavor? artist grant, academia, etc?
Well, I'm an independent artist. I imagine your organization has the capability to foster residencies, grants, etc for producing new work, wether it be new art or new/updates to arts toolkits. I've finished up my school work at CMU and just need to hand in my written thesis but I'm still affiliated. There is some interest for running GEM on RaspberryPI, but I haven't gotten much more than that for a specific Mac GEM update.
I'm not trying to say "give me money or I won't do this" but the truth of the matter is that I don't use GEM for my work personally. As with most open source projects, I have less "skin in the game" and could imagine pecking away at it here and there between other projects on my own. However, if I'm given the opportunity to come some place for a week or two, engage with some students/present my work, and focus on cranking our code it's totally doable in a shorter amount of time and I would have the incentive to do so. Many of us write and contribute to open source software as part of the process of creation. Others do it because they simply like to write code. I'm in the former group, not the latter.
pick out the code later today.
any luck?
Just to confirm what Iohannes, et al. already know. pix_filmDarwin, pix_movieDarwin, pix_recordQT, & pix_videoDarwin need to be updated to use the newer Apple APIs: QTKit or AVFoundation. I've done an AVFoundation app already and we're using QTkit in the updated OpenFrameworks code, so I can probably reuse bits here and there.
I'm not sure, but Base/GemWinCreateMac.cpp may need to be updated to, at the very least, use newer APIs to be more future proof. Also, the build system will have to compile objective C++ files since any updates will involve creating Obj-C classes that the original C++ interface will need to wrap. I have a few autotools projects, so I should be able to handle that.
That would be the basics and I think it would probably take me two weeks to do it right, maybe a week to get something working.
In the long run, I think it would be a good idea to replace the custom window creation/handling code with a library like GLFW or SDL2 to lift a good part of the cross platform burden off the project, but that's probably for another discussion. We're using GLFW in OpenFrameworks and SDL2 supports all desktops as well as iOS and OpenGLES (Raspberry PI) ... would be nice to have GEM working on RPI without X Windows.
On Mon, Feb 17, 2014 at 10:48 AM, Dan Wilcox danomatika@gmail.com wrote: Fuck it. I'll do it. It'll be a "reverse kickstarter". I've been thinking about it for a while, but I frankly don't use GEM for much so haven't had to "scratch that itch". I'll pick out the code later today. I too am tired of seeing these requests go unanswered year after year ...
On Feb 17, 2014, at 6:00 AM, pd-dev-request@iem.at wrote:
From: Hans-Christoph Steiner hans@at.or.at Subject: Re: [PD-dev] Question about multi-arch Mac OS X - is 32-Bit still around? Date: February 16, 2014 at 11:52:37 PM EST To: me.grimm megrimm@gmail.com Cc: IOhannes m zmölnig zmoelnig@iem.at, pd-dev@iem.at
At this point, the thing to do is probably raise money to pay someone to do it.
.hc
On Jan 12, 2014, at 1:42 PM, me.grimm wrote:
admittedly this is an issue of Gem, but little can be done about it.
except getting a working 64-bit version of Gem.
I have it compiled on 64-bit w/ gmerlin for pix_film but native filmQTKIT would be better. there has been some work done on this for Max and oFX that might be useful code to port to Gem since last time i looked at this a couple years ago:
see https://github.com/brianchasalow/jit.BC.QTKit & http://www.openframeworks.cc/documentation/video/ofQTKitPlayer.html
unfortunately I am not skilled or organized enough to implement myself but I would be happy to help!!! I would love to get my students using 64-bit pd builds on their macs (all 50 of them this semester have macs)
m
On Sun, Jan 12, 2014 at 12:33 PM, IOhannes m zmölnig zmoelnig@iem.at wrote: On 2014-01-11 01:08, Thomas Mayer wrote:
So: Is 32-Bit on Mac OS X still around?
due to QuickTime issues, Gem on OSX is still 32bit only. this means that whoever wants to run Gem on OSX, will need to use a 32bit version of Pd and not being able to run a 64bit-only purest json.
admittedly this is an issue of Gem, but little can be done about it.
gfmdsar IOhannes
Dan Wilcox @danomatika danomatika.com robotcowboy.com
-- ____________________ m.e.grimm | m.f.a | ed.m. megrimm@gmail.com _________________________________
-------- Dan Wilcox @danomatika danomatika.com robotcowboy.com
On 02/23/2014 01:46 AM, Dan Wilcox wrote:
Just to confirm what Iohannes, et al. already know. pix_filmDarwin, pix_movieDarwin, pix_recordQT, & pix_videoDarwin need to be updated to use the newer Apple APIs: QTKit or AVFoundation. I've done an AVFoundation app already and we're using QTkit in the updated OpenFrameworks code, so I can probably reuse bits here and there.
ohoh just to make sure: [pix_filmFoo] is long dead. Gem now uses a plugin system to access the various platform dependent components. so what needs to be done is writing the following plugins: - videoQtKit - filmQtKil - recordQtKit
check Gem/plugins/ for examples.
mfdars IOhannes
PS: sorry, not much time right now to elaborate