Fuck it. I'll do it. It'll be a "reverse kickstarter".
I've been thinking about it for a while, but I frankly don't use GEM for much so haven't had to "scratch that itch". I'll pick out the code later today. I too am tired of seeing these requests go unanswered year after year ...
On Feb 17, 2014, at 6:00 AM, pd-dev-request@iem.at wrote:
From: Hans-Christoph Steiner <hans@at.or.at>
Subject: Re: [PD-dev] Question about multi-arch Mac OS X - is 32-Bit still around?
Date: February 16, 2014 at 11:52:37 PM EST
To: me.grimm <megrimm@gmail.com>
Cc: IOhannes m zmölnig <zmoelnig@iem.at>, pd-dev@iem.at
At this point, the thing to do is probably raise money to pay someone to do it.
.hc
On Jan 12, 2014, at 1:42 PM, me.grimm wrote:
munfortunately I am not skilled or organized enough to implement myself but I would be happy to help!!! I would love to get my students using 64-bit pd builds on their macs (all 50 of them this semester have macs)see https://github.com/brianchasalow/jit.BC.QTKit & http://www.openframeworks.cc/documentation/video/ofQTKitPlayer.htmlI have it compiled on 64-bit w/ gmerlin for pix_film but native filmQTKIT would be better. there has been some work done on this for Max and oFX that might be useful code to port to Gem since last time i looked at this a couple years ago:>>admittedly this is an issue of Gem, but little can be done about it.except getting a working 64-bit version of Gem.
On Sun, Jan 12, 2014 at 12:33 PM, IOhannes m zmölnig <zmoelnig@iem.at> wrote:
On 2014-01-11 01:08, Thomas Mayer wrote:due to QuickTime issues, Gem on OSX is still 32bit only. this means that
> So: Is 32-Bit on Mac OS X still around?
>
whoever wants to run Gem on OSX, will need to use a 32bit version of Pd
and not being able to run a 64bit-only purest json.
admittedly this is an issue of Gem, but little can be done about it.
gfmdsar
IOhannes
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