at section Pixes///Pix-Geos the line "pix_texture2_setup();"
i thought to follow guenter's proposal to include the [pix_texture2]-functionality into the [pix_texture]-object. "pix_texture2" is now just an alias for "pix_texture" so we shoudn't need the setup-routines.
however:: erich, did this solve your crashes ?
mfg.sda.r IOhannes
hiya,
...well, at least for the MacOSX build, we need both texture/texture2...this is because we use an extension for non-power of 2 textures that makes for incredibly fast performance...unfortunately, I don't know if the extension (GL_TEXTURE_RECTANGLE_EXT) is available on other platforms?
...OTOH, I think that eventually it'll be nice to have one texture object that does everything, but I'm struggling to get the OS X stuff into cvs right now, as is! The holdup right now is that I want it to at least compile on my machine before I cvs checkin... ;-)
soon! jamie