> at section Pixes///Pix-Geos
> the line
> "pix_texture2_setup();"
i thought to follow guenter's proposal to include the
[pix_texture2]-functionality into the [pix_texture]-object.
"pix_texture2" is now just an alias for
"pix_texture"
so we shoudn't need the setup-routines.
however:: erich, did this solve your crashes ?
mfg.sda.r
IOhannes
hiya,
...well, at least for the MacOSX build, we need both
texture/texture2...this is because we use an extension for non-power
of 2 textures that makes for incredibly fast
performance...unfortunately, I don't know if the extension (GL_TEXTURE_RECTANGLE_EXT) is
available on other platforms?
...OTOH, I think that eventually it'll be nice to have one
texture object that does everything, but I'm struggling to get the OS
X stuff into cvs right now, as is! The holdup right now is that
I want it to at least compile on my machine before I cvs checkin...
;-)
soon!
jamie