> at section Pixes///Pix-Geos
> the line
> "pix_texture2_setup();"

i thought to follow guenter's proposal to include the
[pix_texture2]-functionality into the [pix_texture]-object.
"pix_texture2" is now just an alias for "pix_texture"
so we shoudn't need the setup-routines.

however:: erich, did this solve your crashes ?

mfg.sda.r
IOhannes
hiya,

...well, at least for the MacOSX build, we need both texture/texture2...this is because we use an extension for non-power of 2 textures that makes for incredibly fast performance...unfortunately, I don't know if the extension (GL_TEXTURE_RECTANGLE_EXT) is available on other platforms?

...OTOH, I think that eventually it'll be nice to have one texture object that does everything, but I'm struggling to get the OS X stuff into cvs right now, as is!  The holdup right now is that I want it to at least compile on my machine before I cvs checkin... ;-)

soon!
jamie