Bugs item #3000166, was opened at 2010-05-11 22:48 Message generated for change (Settings changed) made by zmoelnig You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3000166...
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None
Status: Pending
Resolution: Accepted Priority: 5 Private: No Submitted By: marius schebella (mariusschebella) Assigned to: Nobody/Anonymous (nobody) Summary: lighting with cone and cylinder
Initial Comment: hi, even if this is very unlikely, but is it possible that when turning on lighting with cone and cylinder the lighting vector is pointing to the wrong direction? at least it looks as if the light source is coming from the opposite side (compared to other geos like cube or sphere). I am using GEM: ver: 0.92.3, compiled: Mar 15 2010 on mac OSX
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Comment By: marius schebella (mariusschebella) Date: 2010-06-23 07:25
Message: thanks, I don't think it will break too much, if anything at all. (since nobody noticed till now...)
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Comment By: IOhannes m zmlnig (zmoelnig) Date: 2010-06-21 12:59
Message: anyhow, i committed the fix to trunk
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Comment By: IOhannes m zmlnig (zmoelnig) Date: 2010-06-15 11:57
Message: this fix is quite simple: change the orientation value in cyliner.cpp:62 to "true"
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Comment By: IOhannes m zmlnig (zmoelnig) Date: 2010-06-15 11:47
Message: i think you are right. the question is: should we just change it to be correct (e.g. will it break anything)?
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You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3000166...