I just comitted some changes to the alpha object, that turns off depth buffer testing for transparent objects. This way blending does not depend from the drawing order anymore.
There is a message with the bad name "auto 1|0" that turns this off.
It is still important to draw all [alpha] chains after the chains that don't have alpha ... this could be automatic too at some point, but it would involve some sort of render chain scheduling ...
Hope this doens't brake anything ... please let me know if so.
Greetings, Guenter