- **labels**: Pixes (pix_ objects) --> Pixes (pix_ objects), pix_image, CPU - **assigned_to**: IOhannes m zmölnig - **OS**: --> linux - **Release**: linux --> 0.92.3
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** [bugs:#144] pix_image eats a lot of CPU even when idle**
**Status:** closed-fixed **OS:** linux **Release:** 0.92.3 **Labels:** Pixes (pix_ objects) pix_image CPU **Created:** Fri May 27, 2011 07:50 PM UTC by Matteo Sisti Sette **Last Updated:** Thu Jan 12, 2012 06:16 PM UTC **Owner:** IOhannes m zmölnig
If you have many [pix_image] objects in a patch, even if none of them loads any image and even if none of them is connected to any gemhead, Pd will consume a lot of CPU, apparently proportional to the number of [pix_image] instances.
On a dual core machine, the amount of CPU consumption can exceed 100% of a core, so I guess the issue must be in some part of the code that is threaded - hopefully this may help to track down the issue.
The attached patch (64 pix_images) eats 150% of my intel core duo t9300 on Ubuntu 10.04 while the patch is doing absolutely nothing.
This makes it impossible to have a handful of pix_image objects with preloaded images and dynamically choose which one to show, just to name one thing that can't be done and which should not be resource-demanding. This kills any project working with images.
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