hello,
I made a new primitive for gem : curve3D.... juste like curve, but in 3D!
you may find stuff here :
http://drpichon.free.fr/pure-data/GEM/curve3D/
picts, source, exemple and gem.dll for windows user...
hope you'll like it...
Cyrille
Hey Cyrille,
Wow this looks really cool, I'm downloading it right now. I have a couple initial questions:
1. Will this be integrated into the Gem CVS? Perhaps for v.89? 2. Will this be integrated into the stuff that Chris is doing with vertex arrays? 3. No makefile? How to build in linux/osx?
Oh my this is GREAT!!!!
It better be part of gem-proper!!!!
Really good job Cyrille... and thanks for the windows compile of Gem+CVS too.
I hope you keep em coming.
Thanks for your efforts. Ben
----- Original Message ----- From: "Cyrille Henry" cyrille.henry@la-kitchen.fr To: gem-dev@iem.kug.ac.at Sent: Monday, October 27, 2003 4:42 PM Subject: [GEM-dev] more new primitive for gem...
hello,
I made a new primitive for gem : curve3D.... juste like curve, but in 3D!
you may find stuff here :
http://drpichon.free.fr/pure-data/GEM/curve3D/
picts, source, exemple and gem.dll for windows user...
hope you'll like it...
Cyrille
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev
B. Bogart wrote:
Hey Cyrille,
Wow this looks really cool, I'm downloading it right now. I have a couple initial questions:
- Will this be integrated into the Gem CVS? Perhaps for v.89?
I'd like to. but it depend of what the other developper think of it.
- Will this be integrated into the stuff that Chris is doing with vertex
arrays?
I'd like to. don't know much more now.
- No makefile? How to build in linux/osx?
I don't know, I juste add it to gem project and compille everything.
Oh my this is GREAT!!!!
thank's
cyrille
It better be part of gem-proper!!!!
Really good job Cyrille... and thanks for the windows compile of Gem+CVS too.
I hope you keep em coming.
Thanks for your efforts. Ben
----- Original Message ----- From: "Cyrille Henry" cyrille.henry@la-kitchen.fr To: gem-dev@iem.kug.ac.at Sent: Monday, October 27, 2003 4:42 PM Subject: [GEM-dev] more new primitive for gem...
hello,
I made a new primitive for gem : curve3D.... juste like curve, but in 3D!
you may find stuff here :
http://drpichon.free.fr/pure-data/GEM/curve3D/
picts, source, exemple and gem.dll for windows user...
hope you'll like it...
Cyrille
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev
Quoting Cyrille Henry cyrille.henry@la-kitchen.fr:
- Will this be integrated into the Gem CVS? Perhaps for v.89?
I'd like to. but it depend of what the other developper think of it.
It's fine by me. The code could use some changes like getting most of that case statement in the render function.
- Will this be integrated into the stuff that Chris is doing with
vertex
arrays?
I'd like to. don't know much more now.
Unfortunately, the GL evaluators used in cube3d aren't compatible with the vertex arrays. Similar things can be accomplished with vertex/polygon approaches (see newwave as an example), but for defining simple bezier type curves, evaluators are probably simpler and faster. The next step would be NURBS, for which glu has a library of functions that I've never really looked at.
- No makefile? How to build in linux/osx?
I don't know, I juste add it to gem project and compille everything.
Although I haven't built cube3d, it looks like it will work fine with the current CVS.
Oh my this is GREAT!!!!
thank's
cyrille
It better be part of gem-proper!!!!
Really good job Cyrille... and thanks for the windows compile of
Gem+CVS
too.
I hope you keep em coming.
Thanks for your efforts. Ben
----- Original Message ----- From: "Cyrille Henry" cyrille.henry@la-kitchen.fr To: gem-dev@iem.kug.ac.at Sent: Monday, October 27, 2003 4:42 PM Subject: [GEM-dev] more new primitive for gem...
hello,
I made a new primitive for gem : curve3D.... juste like curve, but in 3D!
you may find stuff here :
http://drpichon.free.fr/pure-data/GEM/curve3D/
picts, source, exemple and gem.dll for windows user...
hope you'll like it...
Cyrille
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev
On Monday, October 27, 2003, at 04:42 PM, Cyrille Henry wrote:
hello,
I made a new primitive for gem : curve3D.... juste like curve, but in 3D!
you may find stuff here :
http://drpichon.free.fr/pure-data/GEM/curve3D/
picts, source, exemple and gem.dll for windows user...
hope you'll like it...
hey cyrille,
...great looking work: I'm going to try to play with it today...I'm not sure if it'll get in for the next release, but if it works on all platforms, I don't really see why not? The same functionality will be available with chris' vertex array stuff, but that is definitely for after this pending release...I saw that guenter and ben were talking about NURBS, and that just underlines the fact that we're just getting GEM to cover many of the modern opengl 1.2 features ;-)
keep it up! jamie
Jamie & Chris,
On the note of vertext arrays is it possible to change the position of a number of underlying vertecies with relativly few control points? (like the spline control points in Cyrille's curve3d. or NURBS)
Please enclosed shapes! ;)
Ben
----- Original Message ----- From: "tigital" tigital@mac.com To: "Cyrille Henry" cyrille.henry@la-kitchen.fr Cc: gem-dev@iem.kug.ac.at Sent: Tuesday, October 28, 2003 12:37 PM Subject: Re: [GEM-dev] more new primitive for gem...
On Monday, October 27, 2003, at 04:42 PM, Cyrille Henry wrote:
hello,
I made a new primitive for gem : curve3D.... juste like curve, but in 3D!
you may find stuff here :
http://drpichon.free.fr/pure-data/GEM/curve3D/
picts, source, exemple and gem.dll for windows user...
hope you'll like it...
hey cyrille,
...great looking work: I'm going to try to play with it today...I'm not sure if it'll get in for the next release, but if it works on all platforms, I don't really see why not? The same functionality will be available with chris' vertex array stuff, but that is definitely for after this pending release...I saw that guenter and ben were talking about NURBS, and that just underlines the fact that we're just getting GEM to cover many of the modern opengl 1.2 features ;-)
keep it up! jamie
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev
Quoting "B. Bogart" ben@ekran.org:
Jamie & Chris,
On the note of vertext arrays is it possible to change the position of a number of underlying vertecies with relativly few control points? (like the spline control points in Cyrille's curve3d. or NURBS)
At the moment I don't have control points, but you can do something like offset a range of vertices. I suppose I could quickly code up an object that would accept three points and do linear interpolation between them (A->B<-C). An approximation of the bezier/spline evaluators would be slightly more difficult and also much more computationally expensive, but it is possible.
Please enclosed shapes! ;)
Is someone dying for a torus??? The main focus for the vertex_array objects is actually using models as the source of the manipulations. This of course allows for far greater variety than any group of primitives we could write in GEM.
I'll take some screenshots/movies later in the week to demonstrate the model based objects.
cgc
ps - did anyone get the previous message I sent?
Ben