hello,
some changes in the code of pix_snap2tex prevent the possibility of using pix_coordinate to tile the texture onto a geos.
i guess pix_snap2tex would need a mode, repeat message like pix_texture i hate to ask this but is there a possibility for a quick fix,?
would i only need to uncomment the following lines or is there more: // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
best
erich
--------------------- http://randomseed.org
hi erich,
On Dec 7, 2005, at 6:36 AM, Erich Berger wrote:
hello,
some changes in the code of pix_snap2tex prevent the possibility of using pix_coordinate to tile the texture onto a geos.
i guess pix_snap2tex would need a mode, repeat message like pix_texture i hate to ask this but is there a possibility for a quick fix,?
would i only need to uncomment the following lines or is there more: // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
...yeh, looks like this was done to allow it to work better with the TEXTURE_RECTANGLE extension (GL_REPEAT is a no-no for that)...so, you're right that we should include a mode message like pix_texture to switch between REPEAT, CLAMP, and CLAMP_TO_EDGE: I'll get that in this morning! Plus, I'm adding an outlet for texture info, too...
l8r, jamie
hi jamie,
...yeh, looks like this was done to allow it to work better with the TEXTURE_RECTANGLE extension (GL_REPEAT is a no-no for that)...so, you're right that we should include a mode message like pix_texture to switch between REPEAT, CLAMP, and CLAMP_TO_EDGE: I'll get that in this morning! Plus, I'm adding an outlet for texture info, too...
great! thx a lot, ill try out soon ...
erich