hi.
as i have started a tiny bit to implement different model-loaders yesterday evening (it was late, so i didn't stopped anywhere usefule, but at least i started), and i do not want to double efforts i just want to ask, whether anyone has really implemented a loader for other models than .obj ? (jamie ??)
i am at the stage defining an abstract ModelLoader-class, child-classes would then implement various file-formats (OBJ & 3DS of course; and most likely MD2 and MD3, as there are plenty of examples for quake-file-loaders out there) -- so not much work has been done on my side yet (this is: i could stop, if a lot of work had been done already on someone else's side)
fmg.juzt.yx IOhannes
Franz Hildgen is working on an OSG (Open Scene Graph) loader.
Franz, please chime in with details!
B.
IOhannes m zmoelnig wrote:
hi.
as i have started a tiny bit to implement different model-loaders yesterday evening (it was late, so i didn't stopped anywhere usefule, but at least i started), and i do not want to double efforts i just want to ask, whether anyone has really implemented a loader for other models than .obj ? (jamie ??)
i am at the stage defining an abstract ModelLoader-class, child-classes would then implement various file-formats (OBJ & 3DS of course; and most likely MD2 and MD3, as there are plenty of examples for quake-file-loaders out there) -- so not much work has been done on my side yet (this is: i could stop, if a lot of work had been done already on someone else's side)
fmg.juzt.yx IOhannes
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev
On Jan 10, 2005, at 11:59 AM, IOhannes m zmoelnig wrote:
as i have started a tiny bit to implement different model-loaders yesterday evening (it was late, so i didn't stopped anywhere usefule, but at least i started), and i do not want to double efforts i just want to ask, whether anyone has really implemented a loader for other models than .obj ? (jamie ??)
...well, I do have some code for 3ds loading, but I haven't really incorporated it into the model_loader yet...it took a little while to get it correct on ppc, because there are several byteswapping's that ya need to do: if interested, i can forward that to you...after figuring it out, I got distracted :=)
i am at the stage defining an abstract ModelLoader-class, child-classes would then implement various file-formats (OBJ & 3DS of course; and most likely MD2 and MD3, as there are plenty of examples for quake-file-loaders out there) -- so not much work has been done on my side yet (this is: i could stop, if a lot of work had been done already on someone else's side)
...seems like a good idea: are you gonna try and tackle materials and stuff? They're just another object in 3ds, but I'm not sure how they would work in the gem scheme: maybe they should just somehow be created as a pix_image-based structure internal to the modelloader, then we could manipulate them?
ok, jamie