Bugs item #3428705, was opened at 2011-10-26 04:10 Message generated for change (Comment added) made by avilleret You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3428705...
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: rendering (e.g. display) Group: osx Status: Open Resolution: None Priority: 5 Private: No Submitted By: guido () Assigned to: Nobody/Anonymous (nobody) Summary: framebuffer showing a black border
Initial Comment: a black border is showing around the edges of the framebuffer on osx, both in rectangle 1 and rectangle 0 mode. this is clearly visible when changing the texture coordinates. the patch attached can reproduce the bug, this image shows the output of that patch on osx: http://img256.imageshack.us/img256/9208/texturei.png
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Comment By: Antoine Villeret (avilleret) Date: 2011-11-11 10:15
Message: i tested the patch on OS X 10.6.8 with Pd 0.43.0 and GEM: ver: 0.93.git ddca887 the output looks exactly the same as the attached image
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Comment By: Cyrille Henry (nusmuk) Date: 2011-11-06 06:37
Message: according to the bug 3281206 discution, Gem did use GL_CLAMP, better then GL_CLAMP_TO_EDGE on framebuffer until recently. so, it would be interesting to test the attached patch on recent osX build.
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You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3428705...