I had a patch which switched between shaders when films load and noticed the memory growing over time. It turns out that sending the 'open' message to fragment_program causes a memory leak. The leak is in both the Pd process and the Tk one too. I have not had the time to hunt it down yet.
chris clepper wrote:
I had a patch which switched between shaders when films load and noticed the memory growing over time. It turns out that sending the 'open' message to fragment_program causes a memory leak. The leak is in both
interesting
the Pd process and the Tk one too. I have not had the time to hunt it down yet.
with "Tk process" you mean the pd-gui? i could not imagine how this would happen.
mfg.asdr IOhannes