Hello all, Iohannes
I noticed few commit about arrays support in glsl_program. Do you have a small example on the way to use array in shaders?
thanks Cyrille
Le 22/11/2023 à 08:22, GEM: Graphics Environment for Multimedia Git repository a écrit :
## Branch: master
[ci] notarize Gem on macOS
By IOhannes m zmölnig on 11/21/2023 21:12 [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/2759b172604c10ad7d6a15092baa3cdeb6d6...)
glsl_program: array support for ARB shaders
By IOhannes m zmölnig on 11/20/2023 14:26 [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/cdb178a4b2290cb1df12fba22e06b50f78df...)
glsl_program: fallback to using size for arraysize
if there's no glGetActiveUniformsiv() for querying GL_UNIFORM_SIZE, we rely on glGetActiveUniform() to report the proper size.
By IOhannes m zmölnig on 11/21/2023 14:14 [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/10dc162fef99fd7a50a9f7c398a956884374...)
glsl_program: when printing variables also print arraysize
By IOhannes m zmölnig on 11/20/2023 16:14 [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/9bb9994bd50c493238dc8e392258e7d348cd...)
glsl_program: handle DOUBLE uniforms
By IOhannes m zmölnig on 11/21/2023 14:16 [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/ef28f361aec3b594b49c15a110c17e9ff599...)
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