hi, I wonder if the limitation to 8 texunits is correct. I know that there is a limitation of 8 textures per glsl shader, but I can load the same shader 9 times and have 9 different textures (one for each shader). if I send a texunit 0-7 to pix_texture that only allows me to reference 8 different textures total. I think it should work like Mytex 17 where 17 is the texture ID that is spit out of the right outlet of a pix_texture object. with the texunit method I am running into bad limitations. any solution for that? marius.