hello,
I've got a small problem with lighting.
I use GEM 0.888-pre1 from Iohannes compilation, win XP, pd37.
I try to render a black object. So, I need to render it before the light to have a real black.
I try rendering the object with "gemhead 1" and the light with "gemhead 60", to render the object before the light, but the object is not black.
(see atachement file)
is this something I misunderstood, or a bug?
thanks,
Cyrille
#N canvas 608 450 564 171 10; #X msg 37 49 0 , destroy; #X obj 348 73 color 0 0 0; #X obj 201 26 gemhead 60; #X obj 201 97 world_light; #X obj 201 74 rotateXYZ 180 180 0; #X msg 52 94 lighting 1; #X obj 52 72 loadbang; #X obj 17 123 gemwin; #X msg 17 19 create , 1; #X obj 348 50 gemhead 5; #X obj 348 97 circle 1; #X floatatom 237 52 5 0 0 0 - - -; #X floatatom 273 52 5 0 0 0 - - -; #X connect 0 0 7 0; #X connect 1 0 10 0; #X connect 2 0 4 0; #X connect 4 0 3 0; #X connect 5 0 7 0; #X connect 6 0 5 0; #X connect 8 0 7 0; #X connect 9 0 1 0; #X connect 11 0 4 1; #X connect 12 0 4 2;
Hi,
I had the same problem. IIRC I solved it using [diffuse] and [specular] .
hope it helps,
Mirko
Cyrille Henry wrote:
hello,
I've got a small problem with lighting.
I use GEM 0.888-pre1 from Iohannes compilation, win XP, pd37.
I try to render a black object. So, I need to render it before the light to have a real black.
I try rendering the object with "gemhead 1" and the light with "gemhead 60", to render the object before the light, but the object is not black.
(see atachement file)
is this something I misunderstood, or a bug?
thanks,
Cyrille