I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create
Any clue to solve this problem ? Thanx. ++
Jack
hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for?
cheers Cyrille
Le 17/04/2012 16:42, Jack a écrit :
I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create
Any clue to solve this problem ? Thanx. ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
pix_multitexture do exists but seems to have no help-file and i can create the the object with one float arg + a
Le 17/04/2012 17:02, Antoine Villeret a écrit :
pix_multitexture do exists but seems to have no help-file and i can create the the object with one float arg
a
do it yourself http://antoine.villeret.free.fr http://drii.ensad.fr -- Google lit ce mail... si vous refusez cela, utilisez l'adresse antoine.villeret [at] free.fr http://free.fr pour me contacter
Le 17 avril 2012 16:50, Cyrille Henry <ch@chnry.net mailto:ch@chnry.net> a écrit :
hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for? cheers Cyrille Le 17/04/2012 16:42, Jack a écrit : I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create Any clue to solve this problem ? Thanx. ++ Jack _______________________________________________ GEM-dev mailing list GEM-dev@iem.at <mailto:GEM-dev@iem.at> http://lists.puredata.info/listinfo/gem-dev _______________________________________________ GEM-dev mailing list GEM-dev@iem.at <mailto:GEM-dev@iem.at> http://lists.puredata.info/listinfo/gem-dev
Hello Antoine,
Thanx, i can create it now with a float as argument. But an help file would be nice ! ;) ++
Jack
Le 17/04/2012 16:50, Cyrille Henry a écrit :
hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for?
cheers Cyrille
Le 17/04/2012 16:42, Jack a écrit :
I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create
Any clue to solve this problem ? Thanx. ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Hello Cyrille,
No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? ++
Jack
i think it's quite simple to do that with a shader, isn't it ? maybe i'm wrong... + a
Le 17 avril 2012 17:08, Jack jack@rybn.org a écrit :
Le 17/04/2012 16:50, Cyrille Henry a écrit :
hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for?
cheers Cyrille
Le 17/04/2012 16:42, Jack a écrit :
I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create
Any clue to solve this problem ? Thanx. ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Hello Cyrille,
No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
aren't textunit hardware limited? i think on my GPU a shader does not have acces to more than 8 diferent texture.
but you can create an image that contain all letter, and use pix_coordinate (or a shader) to switch between them .
cheers c
Le 17/04/2012 17:17, Antoine Villeret a écrit :
i think it's quite simple to do that with a shader, isn't it ? maybe i'm wrong...
a
Le 17 avril 2012 17:08, Jack <jack@rybn.org mailto:jack@rybn.org> a écrit :
Le 17/04/2012 16:50, Cyrille Henry a écrit : > hello, > the is no pix_multitexture help file. > excuse me if i'm to naive, but is pix_multiimage the object your > looking for? > > cheers > Cyrille > > > Le 17/04/2012 16:42, Jack a écrit : >> I compile Gem today but when i try to create [pix_multitexture] : >> pix_multitexture >> ... couldn't create >> >> Any clue to solve this problem ? >> Thanx. >> ++ >> >> Jack >> >> >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at <mailto:GEM-dev@iem.at> >> http://lists.puredata.info/listinfo/gem-dev >> Hello Cyrille, No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? ++ Jack _______________________________________________ GEM-dev mailing list GEM-dev@iem.at <mailto:GEM-dev@iem.at> http://lists.puredata.info/listinfo/gem-dev
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
hello,
here is what i'm using to draw text. if the text did not change from frame to frame, then test objects should work to.
it's a bit crappy, but utilisation should not gives problems.
cheers Cyrille
Le 17/04/2012 17:08, Jack a écrit :
Le 17/04/2012 16:50, Cyrille Henry a écrit :
hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for?
cheers Cyrille
Le 17/04/2012 16:42, Jack a écrit :
I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create
Any clue to solve this problem ? Thanx. ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Hello Cyrille,
No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Le 17/04/2012 17:18, Cyrille Henry a écrit :
hello,
here is what i'm using to draw text. if the text did not change from frame to frame, then test objects should work to.
it's a bit crappy, but utilisation should not gives problems.
cheers Cyrille
Le 17/04/2012 17:08, Jack a écrit :
Le 17/04/2012 16:50, Cyrille Henry a écrit :
hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for?
cheers Cyrille
Le 17/04/2012 16:42, Jack a écrit :
I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create
Any clue to solve this problem ? Thanx. ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Hello Cyrille,
No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Thanx a lot, i give it a try now ! ++
Jack
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On 2012-04-17 17:08, Jack wrote:
No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ?
[pix_coordinate] (which should really be called [tex_coordinate])?
fgamsdr IOhannes
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Le 22/04/2012 11:44, IOhannes m zmoelnig a écrit :
On 2012-04-17 17:08, Jack wrote:
No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ?
[pix_coordinate] (which should really be called [tex_coordinate])?
Yep, i know this (and maybe [tex_coordinate] is the right name). But I was looking for a ready-to-use solution to create words on the fly. However, do you know a good solution to make good font map under Linux ? Now, i wonder if it would be possible to use VOB to record a set of font ? ++
Jack
fgamsdr IOhannes
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Le 22/04/2012 12:02, Jack a écrit :
Yep, i know this (and maybe [tex_coordinate] is the right name). But I was looking for a ready-to-use solution to create words on the fly.
the abstraction i send you was mean to do that.
However, do you know a good solution to make good font map under Linux ?
image magick
Now, i wonder if it would be possible to use VOB to record a set of font ?
yep, but i think it's easier to use display list and text /text3d object.
++ c
Le 22/04/2012 12:40, Cyrille Henry a écrit :
Le 22/04/2012 12:02, Jack a écrit :
Yep, i know this (and maybe [tex_coordinate] is the right name). But I was looking for a ready-to-use solution to create words on the fly.
the abstraction i send you was mean to do that.
Yes, it does.
However, do you know a good solution to make good font map under Linux ?
image magick
OK, thanx for the info. ;)
Now, i wonder if it would be possible to use VOB to record a set of font ?
yep, but i think it's easier to use display list and text /text3d object.
OK, but it would be nice to have a tool like this. VBO is faster than display list. We need a tool to extract font information for VBO ! ++
Jack
++ c