hi
in case anybody has noticed and wondered:
i have checked in some cahnges to the Geos section, mainly bloating the code. all glu-objects (cone, sphere, cylinder, disk) have been re-written explicitly (GLU is not used anymore), so the rectangle-texturing now works with them. additionally i have done the same to [teapot], so the optional dependency on glut is now removed and the teatpot still available (with rectangle texturing)
furthermore i have fixed the texture-code for all other geos that were still missing. (except for the [curve])
mfg.as.dr IOhannes
On Mar 21, 2004, at 4:58 AM, zmoelnig@iem.at wrote:
hi
in case anybody has noticed and wondered:
i have checked in some cahnges to the Geos section, mainly bloating the code. all glu-objects (cone, sphere, cylinder, disk) have been re-written explicitly (GLU is not used anymore), so the rectangle-texturing now works with them. additionally i have done the same to [teapot], so the optional dependency on glut is now removed and the teatpot still available (with rectangle texturing)
You are a madman! I was going to do this for the vertex_array objects to have the basic primitives covered. Should be fun to finally deform a sphere.
I do have to ask: why the teapot??? What is it with you and the teapot? ;)
furthermore i have fixed the texture-code for all other geos that were still missing. (except for the [curve])
Thanks.
cgc
mfg.as.dr IOhannes
Zitiere chris clepper cgc@humboldtblvd.com:
On Mar 21, 2004, at 4:58 AM, zmoelnig@iem.at wrote:
hi
You are a madman! I was going to do this for the vertex_array objects
btw. did you know that a long, long time ago my very first email-address was madman@?
to have the basic primitives covered. Should be fun to finally deform
a sphere.
I do have to ask: why the teapot??? What is it with you and the teapot? ;)
because there are help-files, because (quoting my girlfriend) "all professional 3D-programs have a teapot". because it is fun (ha,ha). and now, we all can have it (and lots of love) and btw: i really love tea
furthermore i have fixed the texture-code for all other geos that were
still missing. (except for the [curve])
Thanks.
"except for the [curve]" is obsolete: including the [curve] it should read now.
mfg.asd.r IOhannes
ps: busy doing documentation