B. Bogart wrote:
Hey Chris,
Is curve3d officially part of 888? I've made a cube abstraction that uses a 9 point curve surface for each side, creates some very nice geometries.
yes, i thought it wouldn't break anything, and so i committed it to the CVS. oh damned, we'll never gonna make it to a release.
Pain about second-screen on panther, heard anything from apple about this? The new macs coming in will all have panther so it could be quite anoying...
well, i couldn't make it work our g4/jaguar too. but probably that is because of my compile.
chris/jamie: anybody could commit an updated version of the Gem-project-builder-project into the CVS ? preferably with relative paths...
Ben
----- Original Message ----- From: "chris clepper" cgc@humboldtblvd.com To: PD-list@iem.at Sent: Tuesday, November 18, 2003 2:16 AM Subject: [PD] antialiasing etc.
- on OSX pix_film and pix_video default to YUV
- pix_film and pix_video take a 'colorspace rgb' or 'colorspace yuv'
does "rgb" decode to RGB or to RGBA ? (might be confusing) anyhow, all my checks are for the first letter ('R'/'r') so this should be ok (but i'll have to check on this __APPLE__)
- yuv_ objects are fully deprecated and will no longer be in
distribution builds
btw, should we remove the files in yuv/ then permanently ?
mfg.asd.r IOhannes
At 5:06 PM +0100 11/18/03, IOhannes zmoelnig wrote:
chris/jamie: anybody could commit an updated version of the Gem-project-builder-project into the CVS ? preferably with relative paths...
I just did a commit of my most recent pbproj. It seemed to have worked fine, but you nevere knopw with the cvswrappers thing how well it works. Let me know if there are any problems - I can tar it up and post it on my GEM page if needed.
- on OSX pix_film and pix_video default to YUV
- pix_film and pix_video take a 'colorspace rgb' or 'colorspace yuv'
does "rgb" decode to RGB or to RGBA ? (might be confusing)
Technically it's ARGB on the Mac, but yes there's an alpha involved. I don't think OSX version of GEM will ever do 24bit RGB. I suppose we can refer to it as RGBA from now on?
anyhow, all my checks are for the first letter ('R'/'r') so this should be ok (but i'll have to check on this __APPLE__)
Mine checks for the first letter as well, so 'yuv', 'YuV', 'yourock', and 'yellowroseoftexas' will all work. I think it's clearer to write 'yuv' or 'rgb' especially in tutorials and helping beginners.
- yuv_ objects are fully deprecated and will no longer be in
distribution builds
btw, should we remove the files in yuv/ then permanently ?
I don't see why not. I don't think there's anything in there that hasn't been moved to pix_ and updated and improved.
cgc
mfg.asd.r IOhannes
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev
chris clepper wrote:
At 5:06 PM +0100 11/18/03, IOhannes zmoelnig wrote:
I just did a commit of my most recent pbproj. It seemed to have worked fine, but you nevere knopw with the cvswrappers thing how well it works. Let me know if there are any problems - I can tar it up and post it on my GEM page if needed.
alright, i got something. going to check it out
- on OSX pix_film and pix_video default to YUV
- pix_film and pix_video take a 'colorspace rgb' or 'colorspace yuv'
does "rgb" decode to RGB or to RGBA ? (might be confusing)
Technically it's ARGB on the Mac, but yes there's an alpha involved. I don't think OSX version of GEM will ever do 24bit RGB. I suppose we can refer to it as RGBA from now on?
alright, i was exactly thinking like this. and no, i don't think we will need 24bit RGB on any platform: images without alpha should use yuv
Mine checks for the first letter as well, so 'yuv', 'YuV', 'yourock', and 'yellowroseoftexas' will all work. I think it's clearer to write 'yuv' or 'rgb' especially in tutorials and helping beginners.
exactly
I don't see why not. I don't think there's anything in there that hasn't been moved to pix_ and updated and improved.
that is what i wanted to hear.
glad
mfg.as.dr IOhannes
hello,
IOhannes zmoelnig wrote:
B. Bogart wrote:
Hey Chris,
Is curve3d officially part of 888? I've made a cube abstraction that uses a 9 point curve surface for each side, creates some very nice geometries.
yes, i thought it wouldn't break anything, and so i committed it to the CVS. oh damned, we'll never gonna make it to a release.
oups, I forget to upload the curve3d on my web site. (it was still curve3D, but I was told to change to curve3d)
so, I just put the modified version of curve3d on : http://drpichon.free.fr/pure-data/GEM/curve3D/
(forget this if you already made this change)
cyrille
Pain about second-screen on panther, heard anything from apple about this? The new macs coming in will all have panther so it could be quite anoying...
well, i couldn't make it work our g4/jaguar too. but probably that is because of my compile.
chris/jamie: anybody could commit an updated version of the Gem-project-builder-project into the CVS ? preferably with relative paths...
Ben
----- Original Message ----- From: "chris clepper" cgc@humboldtblvd.com To: PD-list@iem.at Sent: Tuesday, November 18, 2003 2:16 AM Subject: [PD] antialiasing etc.
- on OSX pix_film and pix_video default to YUV
- pix_film and pix_video take a 'colorspace rgb' or 'colorspace yuv'
does "rgb" decode to RGB or to RGBA ? (might be confusing) anyhow, all my checks are for the first letter ('R'/'r') so this should be ok (but i'll have to check on this __APPLE__)
- yuv_ objects are fully deprecated and will no longer be in
distribution builds
btw, should we remove the files in yuv/ then permanently ?
mfg.asd.r IOhannes
GEM-dev mailing list GEM-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/gem-dev