hello,
i just found that : http://www.nvnews.net/vbulletin/showthread.php?t=121200&highlight=fsaa fsaa value for 4x Bilinear Multisampling have change from FSAA 4 to FSAA 5. don't really understand why, but i'm tracking this problem since a long time... (why FSAA 4 had no effect on recent nvidia driver)
i think it can be useful for someone else...
Cyrille
i am in the process of learning how to setup an opengl correctly for AA. i think FSAA is only for nvidia and there's a better way to enable AA. here's what i've found:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46
pretty complex. creating a dummy window to fetch the possibility of the videocard etc... and then
glEnable(GL_MULTISAMPLE_ARB);
pat