Hey all,
Is it feasible to get Gem running OpenGL 2.0 ES devices like Android or webOS? I'm working on a pd port for embedded platforms, and it would be awesome to be able to directly use Gem for the GUIs. Both Android and webOS allow full screen C++ OpenGL 2.0 ES apps.
.hc
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Hans-Christoph Steiner wrote:
Hey all,
Is it feasible to get Gem running OpenGL 2.0 ES devices like Android or webOS? I'm working on a pd port for embedded platforms, and it would be awesome to be able to directly use Gem for the GUIs. Both Android and webOS allow full screen C++ OpenGL 2.0 ES apps.
i always wanted to support ogl ES, but never managed to setup a running testing environment.
any help is welcome.
fgmsdr IOhannes
On May 29, 2010, at 11:46 AM, IOhannes m zmölnig wrote:
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Hans-Christoph Steiner wrote:
Hey all,
Is it feasible to get Gem running OpenGL 2.0 ES devices like Android or webOS? I'm working on a pd port for embedded platforms, and it would be awesome to be able to directly use Gem for the GUIs. Both Android and webOS allow full screen C++ OpenGL 2.0 ES apps.
i always wanted to support ogl ES, but never managed to setup a running testing environment.
any help is welcome.
I'm pretty ignorant of the OpenGL issues, but I am getting pretty deep into building for mobile platforms. What do you need help with?
.hc
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