Jamie Tittle wrote:
Update of /cvsroot/pd-gem/Gem/src/Base In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30462
Modified Files: GemPixUtil.h GemPixUtil.cpp Log Message: initial altivec speedups to: bgra to yuv; yv12 to yuv
so you hacked half of the night to get it running ?
cool. (but i have corrected some ifdefs, as it didn't compile without altivec-support).
anyhow, good night.
mfg.asdr IOhannes
PS: i don't think that it is too late for the text(proposal) yet; most people here in graz are busy doing other things (like pneumonia or taxes) so not much has happened here.
PPS: talk to you soon
On Apr 1, 2005, at 2:50 AM, IOhannes m zmoelnig wrote:
Jamie Tittle wrote:
Update of /cvsroot/pd-gem/Gem/src/Base In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30462
Modified Files: GemPixUtil.h GemPixUtil.cpp Log Message: initial altivec speedups to: bgra to yuv; yv12 to yuv
so you hacked half of the night to get it running ?
...err, well, to get it 2/3's running: I don't consider it "complete" until we can go back and forth between two colorspaces in fast-style :-) Plus, there's optimization yet to be had (I haven't done any streaming for G4's, for example...
cool. (but i have corrected some ifdefs, as it didn't compile without altivec-support).
...hmm: how did I ever compile the dumb thing? Thanks for catching these...
PS: i don't think that it is too late for the text(proposal) yet; most people here in graz are busy doing other things (like pneumonia or taxes) so not much has happened here.
...oh yeah, it's tax time here, too...
PPS: talk to you soon
...yup!
james
On Apr 1, 2005, at 9:17 AM, james tittle wrote:
On Apr 1, 2005, at 2:50 AM, IOhannes m zmoelnig wrote:
so you hacked half of the night to get it running ?
...err, well, to get it 2/3's running: I don't consider it "complete" until we can go back and forth between two colorspaces in fast-style :-) Plus, there's optimization yet to be had (I haven't done any streaming for G4's, for example...
...I should also point out here that the altivec code doesn't yet handle "weird" array edges (frame sizes), meaning that you need to stick with 320x240/640x480/720x480 etc...
james