IOhannes, all,
I started (a couple years ago) looking into porting or coding something similar to Kyle Buza's jit.atari2600 (http://mmonoplayer.com/jit2600.php) but got sidetracked with life....
Looking at and messing around with the new Gem plugin system got me thinking this morning and wondering if this could also be used for an objects such as "pix_rom" where the plugins/backends could be emulators (nintendo, intellivision, etc) such as gem_romATARI, gem_romNINTENDO, etc....
I have been self-learning more and more C over the past few months but still my skills are pretty poor (still a hack)... anyway, I am wondering if there is a good place to start a "pix_rom" object? Maybe begin with "pix_model"? I know the documentation is pretty thin on recent Gem stuff right now... understandably.
I am also looking for help and support if anyone is interested.
I also view this as something long term and am in no rush...
cheers m
On 03/12/12 17:29, m.e.grimm wrote:
IOhannes, all,
I started (a couple years ago) looking into porting or coding something similar to Kyle Buza's jit.atari2600 (http://mmonoplayer.com/jit2600.php) but got sidetracked with life....
Looking at and messing around with the new Gem plugin system got me thinking this morning and wondering if this could also be used for an objects such as "pix_rom" where the plugins/backends could be emulators (nintendo, intellivision, etc) such as gem_romATARI, gem_romNINTENDO, etc....
I have been self-learning more and more C over the past few months but still my skills are pretty poor (still a hack)... anyway, I am wondering if there is a good place to start a "pix_rom" object? Maybe begin with "pix_model"? I know the documentation is pretty thin on recent Gem stuff right now... understandably.
I am also looking for help and support if anyone is interested.
I also view this as something long term and am in no rush...
i think that it would be simplest to make those rom's into video-plugins - afaiu, the output they generate is only video. one could scheme some clever way to interact with the emulator more efficiently than via Gem's properties, e.g. by having a property "receivename" where the emulator will listen for Pd-messages directly.
fgmasdr IOhannes