Yes, thanx Matthias this method works fine. ;) IOhannes, i didn't understand what you mean with 'you could set the matrix mode to "texture" and then use [scale].'. Can you explain ? Is it working with [pix_coordinate] ? ++
Jack
Le dimanche 30 mai 2010 à 14:52 +0200, Matthias Neuenhofer a écrit :
I would use gemframebuffer. see patch
lg Matthias
#N canvas 840 531 450 300 10; #X obj 66 39 gemhead 10; #X obj 199 34 gemhead; #X obj 69 118 pix_video; #X obj 70 157 pix_texture; #X obj 68 80 gemframebuffer; #X obj 73 266 rectangle 4 3; #X obj 202 143 pix_texture; #X obj 202 210 translateXYZ; #X obj 72 242 scaleXYZ 1 1 1; #X obj 70 188 translateXYZ 0 0 -4; #X floatatom 108 212 5 0 0 0 - - -; #X obj 201 250 curve3d 5 5; #X floatatom 231 175 5 0 0 0 - - -; #X floatatom 271 176 5 0 0 0 - - -; #X floatatom 313 175 5 0 0 0 - - -; #X connect 0 0 4 0; #X connect 1 0 6 0; #X connect 2 0 3 0; #X connect 3 0 9 0; #X connect 4 0 2 0; #X connect 4 1 6 1; #X connect 6 0 7 0; #X connect 7 0 11 0; #X connect 8 0 5 0; #X connect 9 0 8 0; #X connect 10 0 8 2; #X connect 10 0 8 1; #X connect 12 0 7 1; #X connect 13 0 7 2; #X connect 14 0 7 3;
Am 29.05.2010 um 18:19 schrieb Jack:
Hello,
I would like to zoom in a video (from [pix_video]) on a [curve3d]. I want to use [pix_texture] and [pix_coordinate] for that. But it seems i can't 'translate' the texture with this method (it seems the texture start always at the same place on the X). However, it is working nice on simple geos like rectangle. I don't dig a lot to solve this problem. Have you any information to avoid this behaviour ? Should I use GLSL for this ? ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev