Bugs item #3402822, was opened at 2011-09-01 22:39 Message generated for change (Comment added) made by zmoelnig You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3402822...
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Pixes (pix_ objects) Group: None
Status: Pending Resolution: Fixed
Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: pix_film (gmerlin) crashes with animated gifs
Initial Comment: when trying to open an animated gif (as attached) with [pix_film], Gem crashes.
the problem might be within gmerlin-avdecoder:
<snap> verbose(6): [pix_film]: trying to add 'gmerlin' as backend [pix_film]: gmerlin support saved to: /home/zmoelnig/src/git/Gem/Gem/filmer.pd [pix_film]: opening /home/zmoelnig/src/git/Gem/Gem/animated.gif with format 1908 verbose(5): [pix_film:demuxer] Detected GIF format
Program received signal SIGSEGV, Segmentation fault. 0xb6ef847a in gavl_frame_table_num_frames () from /usr/lib/libgavl.so.1 </snap>
<bt> (gdb) bt #0 0xb6ef847a in gavl_frame_table_num_frames () from /usr/lib/libgavl.so.1 #1 0x081c3820 in ?? () Backtrace stopped: previous frame inner to this frame (corrupt stack?) </bt>
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Comment By: IOhannes m zmölnig (zmoelnig)
Date: 2011-10-27 17:58
Message: i checked with gmerlin-avdecoder upstream, and indeed it was missing "seeking" for animated gifs.
i submitted a fix for the problem, which (once it's accepted) will magically make animated gifs work properly in Gem.
i think i can therefore close this ticket.
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Comment By: IOhannes m zmölnig (zmoelnig) Date: 2011-09-02 08:44
Message: indeed there was a problem in Gem. unfortunately gifs still cannot be played in random access mode. (and in threaded decoding they usually will be decoded before all the frames have been displayed)
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Comment By: IOhannes m zmölnig (zmoelnig) Date: 2011-09-01 22:40
Message: but then: gmerlin_play does _not_ crash on the same file.
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You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3402822...