...just wanted to warn ya: I made a commit to pix_texture & it's help file: could you test it, or at least cvs compare to your local copy? It's mostly about adding a new message for change the texture environment mode, but there are a few other things I did to get [pix_texture] working on my machine: without "m_repeat=GL_CLAMP_TO_EDGE" I was getting some weird texturing (see note in setUpTextureState() )...also there's a change up in APPLE_texture_range, which was only being used for TEXTURE_RECTANGLE (but there's no reason that I know of not to use it with TEXTURE_2D)...
tanx, jamie