I really thought Jamie added all of that a long time ago. I know I
had versions with all (or most) of the blend modes. Obviously,
shaders make it kind of obsolete, so I probably never used the modes
after 2006 or so.
you can only change blending mode for multitexture. and yes, in this case, shader are more flexible.
cheers
c
On Thu, Nov 22, 2012 at 7:45 AM, Cyrille Henry wrote:
Le 21/11/2012 15:02, Jack a écrit :
Le 20/11/2012 18:52, Santi a écrit :
Hello,
i dont know if this is the right place to write, sorry if dont.
Im working in a project with PD/Gem and i need more blending methods
than the original Alpha object has. Ive modified slightliy the file
alpha.cpp (see atachment) and recompiled Gem. Simply ive add the
different OpenGL blending mehods to the switch in the function
funmess(). Some are working in mi system (Debian Wheezy), others are
the same output than GL_ONE. I like specially GL_ONE_MINUS_SRC_COLOR,
it doesnt saturate the bright pixels like GL_ONE_MINUS_SRC_ALPHA does.
My question: Is there any reason to not include different alpha
blending methods? the modification ive made is very simple and
obvious, so im thinking about why not had made before... do i have
lost something?
Regards and sorry for my english...
Santi Noreña
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Hello,
You can use the object [GEMglBlendFunc].
yes, but i dont see any reason not to include it in the alpha
object.
cheers
c
++
Jack
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