Le jeu 22/11/12 18:42, "chris clepper" cgclepper@gmail.com a écrit:
I really thought Jamie added all of that a long time ago. I know I had versions with all (or most) of the blend modes. Obviously, shaders make it kind of obsolete, so I probably never used the modes after 2006 or so.
you can only change blending mode for multitexture. and yes, in this case, shader are more flexible. cheers c
On Thu, Nov 22, 2012 at 7:45 AM, Cyrille Henry wrote:
Le 21/11/2012 15:02, Jack a écrit : Le 20/11/2012 18:52, Santi a écrit : Hello,
i dont know if this is the right place to write, sorry if dont.
Im working in a project with PD/Gem and i need more blending methods than the original Alpha object has. Ive modified slightliy the file alpha.cpp (see atachment) and recompiled Gem. Simply ive add the different OpenGL blending mehods to the switch in the function funmess(). Some are working in mi system (Debian Wheezy), others are the same output than GL_ONE. I like specially GL_ONE_MINUS_SRC_COLOR, it doesnt saturate the bright pixels like GL_ONE_MINUS_SRC_ALPHA does.
My question: Is there any reason to not include different alpha blending methods? the modification ive made is very simple and obvious, so im thinking about why not had made before... do i have lost something?
Regards and sorry for my english...
Santi Noreña
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev [1]
Hello,
You can use the object [GEMglBlendFunc].
yes, but i dont see any reason not to include it in the alpha object. cheers c
++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev [2]
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev [3]
Links:
[1] http://lists.puredata.info/listinfo/gem-dev [2] http://lists.puredata.info/listinfo/gem-dev [3] http://lists.puredata.info/listinfo/gem-dev