Hey all,
I'm using a buffer in random access order, so there tend to be empty slots. Rather than just printing to the console "empty slot" it would be nice to handle the state of buffer slots from inside PD.
in particular pix_buffer_read could have an additional outlet which would send a "1" when the index corresponds to a occupied slot, and "0" when the index corresponds to an empty slot.
Perhaps pix_buffer could have a message for querying the state of the buffer slots "empty 0" to check if slot 1 is empty.
What I have done is load black images into all slots before writing in order to avoid the lacking texture square. It would be better for the gemhead just not to render if its slot is empty.
See you in Bergen Johannes!
Thanks, B.