I posted the same to the pd-list, but maybe this is a better place;-)
Hi List
i am trying to get a new system up and i am failing with loading Gem
It compiles ok, but then i get : undefined symbol: glUniform2i
i am on gentoo, maybe i have a wrong version of mesa or any other library. I was not able to find out.
i suspected that it might have to do with gltt/freetype, since gltt does not exist anymore in portage freetype has changed to freetype2
I am really stuck here
Thanks very much
Luigi
A driver supporting OpenGL 2.0 is required to have GLSL support. Your driver seems to report that it supports it in headers but fails to deliver on the promise when loading.
On 1/22/07, Luigi Rensinghoff luigi.rensinghoff@freenet.de wrote:
I posted the same to the pd-list, but maybe this is a better place;-)
Hi List
i am trying to get a new system up and i am failing with loading Gem
It compiles ok, but then i get : undefined symbol: glUniform2i
i am on gentoo, maybe i have a wrong version of mesa or any other library. I was not able to find out.
i suspected that it might have to do with gltt/freetype, since gltt does not exist anymore in portage freetype has changed to freetype2
I am really stuck here
Thanks very much
Luigi
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Hallo, chris clepper hat gesagt: // chris clepper wrote:
A driver supporting OpenGL 2.0 is required to have GLSL support. Your driver seems to report that it supports it in headers but fails to deliver on the promise when loading.
Is it possible or advisable then to disable GLSL? I tried "--disable-ARB" and "--disable-NV" but like Luigi I still get thes same error with current CVS, and configure --help doesn't tell anything about GLSL.
Ciao
On 1/22/07, Frank Barknecht fbar@footils.org wrote:
Is it possible or advisable then to disable GLSL? I tried "--disable-ARB" and "--disable-NV" but like Luigi I still get thes same error with current CVS, and configure --help doesn't tell anything about GLSL.
You can delete the glsl_* files. We have #ifdefs that check for the support for GLSL at compile time and the glUniform2i is inside those. There are several other variants of glUniform which don't seem to throw an error on loading.
Thanks so much
deleting glsl_* files Did it
i dont exactly know what functionality i am missing..but i dont care
Have a good day
Ciao Luigi