Bugs item #2997533, was opened at 2010-05-06 12:28 Message generated for change (Comment added) made by zmoelnig You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=507079&aid=2997533...
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: rendering (e.g. display) Group: linux Status: Open Resolution: None Priority: 5 Private: No Submitted By: zomoipotoi (zomoipotoi) Assigned to: Nobody/Anonymous (nobody) Summary: part_render crash when speed is set high
Initial Comment: I have a particle system with part_head with no arguments (defaults to 1000 particles max). I use part_render and start rendering. Then I set part_head's speed to eg. 300, then my pd crash.
My system is: PD 0.42.5 - GEM 0.92.2 - Ubuntu 9.04 64 bit - NVIDIA GTX 260
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Comment By: IOhannes m zmlnig (zmoelnig) Date: 2010-05-06 14:48
Message: could you provide a backtrace of the crash?
on linux/osx/similar you can use gdb for producing one: $ gdb -args /path/to/pd -lib Gem -open /my/faulty/patch.pd [...] (gdb) run [... do something to trigger the crasher bug ...] (gdb) backtrace [...]
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Comment By: zomoipotoi (zomoipotoi) Date: 2010-05-06 12:33
Message: with -verbose flag the console says "Errore del bus" (italian) -> "Bus error" (I think this is the translation) when the crash occur
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Comment By: zomoipotoi (zomoipotoi) Date: 2010-05-06 12:30
Message: pd crash with Segmentation fault
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You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=507079&aid=2997533...