moving this back to gem-dev.
On 11/06/2014 12:48 AM, patrice colet wrote:
[gemglxwindow] renders a black screen by sending a bang to it's inlet. If gemwin is opened, rendering turns to black at the same moment.
that's expected (and desired) behaviour.
glxinfo is attached.
thanks. so you are using nvidia proprietary drivers. which driver version, which card=
there is also [gemglutwindow] it seem to do the same thing, but I've no clue about how it works
what's "the same thing"?
[gemglutwindow] gives you glut, so you can have ugly menus in the window... [gemglxwindow] gives you glx, which might give you context sharing...
i forgot: [gemglutwindow] will work on all platforms (that support glut, which are all that i currently care for), whereas [gemglxwindow] will only work on X. all of these [gem*window] externals provide a common interface, but might have additional features.
I'm trying right now to reproduce the crash, but it only happens with [gemglutwindow], when [destroy( is sent
Program received signal SIGSEGV, Segmentation fault. 0x00007ffff61f9170 in gem::Context::push() () from /usr/lib/pd/extra/Gem/Gem.pd_linux
interesting. could you get a full backtrace?
in any case, multiple-windows are still quite experimental (they are default in the dev-version, in order to get feedback like this)
fgmdsr IOhannes