Hello,
I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010). The graphic card is a ATI Radeon HD 5770. On this environment, i can't get a stable frame rate. With [gemwin 50], i get sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds after 40 fps. Even when the scene is the same. How can i obtain 60 fps when it is write [gemhead 50] ? Someone has a similar problem ? How can I fix it ? Thanx. ++
Jack
GEM is synced to the VBL of the display which is 60Hz. I can't remember if I put a VBL sync disable message in the gemwin code or not.
On Mon, Nov 21, 2011 at 1:53 PM, Jack jack@rybn.org wrote:
Hello,
I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010). The graphic card is a ATI Radeon HD 5770. On this environment, i can't get a stable frame rate. With [gemwin 50], i get sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds after 40 fps. Even when the scene is the same. How can i obtain 60 fps when it is write [gemhead 50] ? Someone has a similar problem ? How can I fix it ? Thanx. ++
Jack
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Le 21/11/2011 20:21, chris clepper a écrit :
GEM is synced to the VBL of the display which is 60Hz. I can't remember if I put a VBL sync disable message in the gemwin code or not.
On Mon, Nov 21, 2011 at 1:53 PM, Jack <jack@rybn.org mailto:jack@rybn.org> wrote:
Hello, I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010). The graphic card is a ATI Radeon HD 5770. On this environment, i can't get a stable frame rate. With [gemwin 50], i get sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds after 40 fps. Even when the scene is the same. How can i obtain 60 fps when it is write [gemhead 50] ? Someone has a similar problem ? How can I fix it ? Thanx. ++ Jack _______________________________________________ GEM-dev mailing list GEM-dev@iem.at <mailto:GEM-dev@iem.at> http://lists.puredata.info/listinfo/gem-dev
Hello Chris,
It would be nice to have this option for gemwin on MacOSX. Do you have time to have a look and tell us if you put this part of code ? Is there a workaround ? Thanx. ++
Jack
hello,
Gem is sync with pd data processing. gemhead send something only between audio bloc processing. using pd -noaudio will help fps stabilisation.
i don't know how does realFPS works, did it measure time between last 2 frame, or did it average data on more frames?
c
Le 21/11/2011 19:53, Jack a écrit :
Hello,
I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010). The graphic card is a ATI Radeon HD 5770. On this environment, i can't get a stable frame rate. With [gemwin 50], i get sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds after 40 fps. Even when the scene is the same. How can i obtain 60 fps when it is write [gemhead 50] ? Someone has a similar problem ? How can I fix it ? Thanx. ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Le 25/11/2011 13:34, cyrille henry a écrit :
hello,
Gem is sync with pd data processing. gemhead send something only between audio bloc processing. using pd -noaudio will help fps stabilisation.
Hello Cyrille,
Hmm, I have already tried with -noaudio on MacOSX but still get a changing frame rate : With [gemwin 50] and -noaudio, the frame rate starts at 50 fps then 15 seconds after goes to 60 fps and 30 seconds after goes back to 50 fps. Very strange...
i don't know how does realFPS works, did it measure time between last 2 frame, or did it average data on more frames?
Here the abstraction (I think this is yours ?). Thanx. ++
Jack
c
Le 21/11/2011 19:53, Jack a écrit :
Hello,
I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010). The graphic card is a ATI Radeon HD 5770. On this environment, i can't get a stable frame rate. With [gemwin 50], i get sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds after 40 fps. Even when the scene is the same. How can i obtain 60 fps when it is write [gemhead 50] ? Someone has a similar problem ? How can I fix it ? Thanx. ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
hello,
yes, it look like my programming style. data are filtered, so small jitter introduce by audio computation should not be visible.
I've got a solid 50fps even when synchronize with a 60Hz screen. (on linux)
c
Le 25/11/2011 16:54, Jack a écrit :
Le 25/11/2011 13:34, cyrille henry a écrit :
hello,
Gem is sync with pd data processing. gemhead send something only between audio bloc processing. using pd -noaudio will help fps stabilisation.
Hello Cyrille,
Hmm, I have already tried with -noaudio on MacOSX but still get a changing frame rate : With [gemwin 50] and -noaudio, the frame rate starts at 50 fps then 15 seconds after goes to 60 fps and 30 seconds after goes back to 50 fps. Very strange...
i don't know how does realFPS works, did it measure time between last 2 frame, or did it average data on more frames?
Here the abstraction (I think this is yours ?). Thanx. ++
Jack
c
Le 21/11/2011 19:53, Jack a écrit :
Hello,
I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010). The graphic card is a ATI Radeon HD 5770. On this environment, i can't get a stable frame rate. With [gemwin 50], i get sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds after 40 fps. Even when the scene is the same. How can i obtain 60 fps when it is write [gemhead 50] ? Someone has a similar problem ? How can I fix it ? Thanx. ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
hello,
here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3) and also with Pd Vanilla 0.43 and Gem ver: 0.93.git ddca887 (build on 11.11.11 at 11:11)
Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,53 GHz) and Nvidia Geforce 9400M
Hope this helps
Antoine
2011/11/25 cyrille henry ch@chnry.net
hello,
yes, it look like my programming style. data are filtered, so small jitter introduce by audio computation should not be visible.
I've got a solid 50fps even when synchronize with a 60Hz screen. (on linux)
c
Le 25/11/2011 16:54, Jack a écrit :
Le 25/11/2011 13:34, cyrille henry a écrit :
hello,
Gem is sync with pd data processing. gemhead send something only between audio bloc processing. using pd -noaudio will help fps stabilisation.
Hello Cyrille,
Hmm, I have already tried with -noaudio on MacOSX but still get a changing frame rate : With [gemwin 50] and -noaudio, the frame rate starts at 50 fps then 15 seconds after goes to 60 fps and 30 seconds after goes back to 50 fps. Very strange...
i don't know how does realFPS works, did it measure time between last 2 frame, or did it average data on more frames?
Here the abstraction (I think this is yours ?). Thanx. ++
Jack
c
Le 21/11/2011 19:53, Jack a écrit :
Hello,
I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010). The graphic card is a ATI Radeon HD 5770. On this environment, i can't get a stable frame rate. With [gemwin 50], i get sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds after 40 fps. Even when the scene is the same. How can i obtain 60 fps when it is write [gemhead 50] ? Someone has a similar problem ? How can I fix it ? Thanx. ++
Jack
______________________________**_________________ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/**listinfo/gem-devhttp://lists.puredata.info/listinfo/gem-dev
______________________________**_________________ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/**listinfo/gem-devhttp://lists.puredata.info/listinfo/gem-dev
______________________________**_________________ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/**listinfo/gem-devhttp://lists.puredata.info/listinfo/gem-dev
______________________________**_________________ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/**listinfo/gem-devhttp://lists.puredata.info/listinfo/gem-dev
stable here as well: 60Hz external screen 50 fps Pd-extended-0.42-5 / Gem 93.3 - 10 nov 2011 Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,4 GHz) and Nvidia Geforce 320M ATI issue? are you testing with a very minimal patch? best,
n
Le 25/11/11 18:34, Antoine Villeret a écrit :
hello,
here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3) and also with Pd Vanilla 0.43 and Gem ver: 0.93.git ddca887 (build on 11.11.11 at 11:11)
Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,53 GHz) and Nvidia Geforce 9400M
Hope this helps
Antoine
Le 26/11/2011 11:00, Nicolas Montgermont a écrit :
stable here as well: 60Hz external screen 50 fps Pd-extended-0.42-5 / Gem 93.3 - 10 nov 2011 Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,4 GHz) and Nvidia Geforce 320M ATI issue? are you testing with a very minimal patch?
No, it is not a minimal patch. I will try with this solution and will keep you informed. But i still believe it is a strange behavior. ++
Jack
best,
n
Le 25/11/11 18:34, Antoine Villeret a écrit :
hello,
here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3) and also with Pd Vanilla 0.43 and Gem ver: 0.93.git ddca887 (build on 11.11.11 at 11:11)
Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,53 GHz) and Nvidia Geforce 9400M
Hope this helps
Antoine
did a test sound can play with no click when gem is at 40fps?
i suspect that the computer can't perform at 50fps, so it slow down at 40. so pd time is late, and pd will try to speed things up when possible (so going at the 60fps maximum speed).
cyrille
Le 26/11/2011 14:04, Jack a écrit :
Le 26/11/2011 11:00, Nicolas Montgermont a écrit :
stable here as well: 60Hz external screen 50 fps Pd-extended-0.42-5 / Gem 93.3 - 10 nov 2011 Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,4 GHz) and Nvidia Geforce 320M ATI issue? are you testing with a very minimal patch?
No, it is not a minimal patch. I will try with this solution and will keep you informed. But i still believe it is a strange behavior. ++
Jack
best,
n
Le 25/11/11 18:34, Antoine Villeret a écrit :
hello,
here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3) and also with Pd Vanilla 0.43 and Gem ver: 0.93.git ddca887 (build on 11.11.11 at 11:11)
Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,53 GHz) and Nvidia Geforce 9400M
Hope this helps
Antoine
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Le 26/11/2011 14:14, cyrille henry a écrit :
did a test sound can play with no click when gem is at 40fps?
No, i get clicks (but this is a normal behavior).
i suspect that the computer can't perform at 50fps, so it slow down at 40.
Yes, that depends of the complexity of my different scenes, but for me it's acceptable even at 40 or 30 fps. But for one of the scenes, Pd starts at 50 fps and during 15 seconds, it is OK. Then (and i don't know why), pd goes to 60 fps during 30 seconds and then go back to 50 fps. There is always the same 'things' in the scene and same animation. And today, it seems to perform as expected and i don't know why besause i didn't change anything. ;)
so pd time is late, and pd will try to speed things up when possible (so going at the 60fps maximum speed).
Yes, you are right. Thanx for your help. ++
Jack
cyrille
Le 26/11/2011 14:04, Jack a écrit :
Le 26/11/2011 11:00, Nicolas Montgermont a écrit :
stable here as well: 60Hz external screen 50 fps Pd-extended-0.42-5 / Gem 93.3 - 10 nov 2011 Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,4 GHz) and Nvidia Geforce 320M ATI issue? are you testing with a very minimal patch?
No, it is not a minimal patch. I will try with this solution and will keep you informed. But i still believe it is a strange behavior. ++
Jack
best,
n
Le 25/11/11 18:34, Antoine Villeret a écrit :
hello,
here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3) and also with Pd Vanilla 0.43 and Gem ver: 0.93.git ddca887 (build on 11.11.11 at 11:11)
Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,53 GHz) and Nvidia Geforce 9400M
Hope this helps
Antoine
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
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hello,
since 30fps is acceptable for you, use [gemwin 30] and enjoy audio with no click.
everything should be more stable.
c
Le 26/11/2011 16:17, Jack a écrit :
Le 26/11/2011 14:14, cyrille henry a écrit :
did a test sound can play with no click when gem is at 40fps?
No, i get clicks (but this is a normal behavior).
i suspect that the computer can't perform at 50fps, so it slow down at 40.
Yes, that depends of the complexity of my different scenes, but for me it's acceptable even at 40 or 30 fps. But for one of the scenes, Pd starts at 50 fps and during 15 seconds, it is OK. Then (and i don't know why), pd goes to 60 fps during 30 seconds and then go back to 50 fps. There is always the same 'things' in the scene and same animation. And today, it seems to perform as expected and i don't know why besause i didn't change anything. ;)
so pd time is late, and pd will try to speed things up when possible (so going at the 60fps maximum speed).
Yes, you are right. Thanx for your help. ++
Jack
cyrille
Le 26/11/2011 14:04, Jack a écrit :
Le 26/11/2011 11:00, Nicolas Montgermont a écrit :
stable here as well: 60Hz external screen 50 fps Pd-extended-0.42-5 / Gem 93.3 - 10 nov 2011 Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,4 GHz) and Nvidia Geforce 320M ATI issue? are you testing with a very minimal patch?
No, it is not a minimal patch. I will try with this solution and will keep you informed. But i still believe it is a strange behavior. ++
Jack
best,
n
Le 25/11/11 18:34, Antoine Villeret a écrit :
hello,
here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3) and also with Pd Vanilla 0.43 and Gem ver: 0.93.git ddca887 (build on 11.11.11 at 11:11)
Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,53 GHz) and Nvidia Geforce 9400M
Hope this helps
Antoine
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
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Le 26/11/2011 17:59, cyrille henry a écrit :
hello,
since 30fps is acceptable for you, use [gemwin 30] and enjoy audio with no click.
everything should be more stable.
c
Le 26/11/2011 16:17, Jack a écrit :
Le 26/11/2011 14:14, cyrille henry a écrit :
did a test sound can play with no click when gem is at 40fps?
No, i get clicks (but this is a normal behavior).
i suspect that the computer can't perform at 50fps, so it slow down at 40.
Yes, that depends of the complexity of my different scenes, but for me it's acceptable even at 40 or 30 fps. But for one of the scenes, Pd starts at 50 fps and during 15 seconds, it is OK. Then (and i don't know why), pd goes to 60 fps during 30 seconds and then go back to 50 fps. There is always the same 'things' in the scene and same animation. And today, it seems to perform as expected and i don't know why besause i didn't change anything. ;)
so pd time is late, and pd will try to speed things up when possible (so going at the 60fps maximum speed).
Yes, you are right. Thanx for your help. ++
Jack
cyrille
Le 26/11/2011 14:04, Jack a écrit :
Le 26/11/2011 11:00, Nicolas Montgermont a écrit :
stable here as well: 60Hz external screen 50 fps Pd-extended-0.42-5 / Gem 93.3 - 10 nov 2011 Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,4 GHz) and Nvidia Geforce 320M ATI issue? are you testing with a very minimal patch?
No, it is not a minimal patch. I will try with this solution and will keep you informed. But i still believe it is a strange behavior. ++
Jack
best,
n
Le 25/11/11 18:34, Antoine Villeret a écrit :
hello,
here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3) and also with Pd Vanilla 0.43 and Gem ver: 0.93.git ddca887 (build on 11.11.11 at 11:11)
Mac OS X 10.6.8 on an unibody macbook pro 13" (intel core 2 duo 2,53 GHz) and Nvidia Geforce 9400M
Hope this helps
Antoine
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Yep, i should use the message 'frame' for my different scenes. ++
Jack