On Feb 1, 2006, at 1:21 PM, IOhannes m zmölnig wrote:
Modified Files: pqtorusknots.h pqtorusknots.cpp Log Message: cleaned up code a bit (so i can read it :-)) should perform a bit faster as well fixed a crash on my machine added type message
...it'll take me a moment (later) to re-sync and check out these changes...one thing I never got around to was adding texture coords so we can texture onto it ;-) Shouldn't be too hard to add...I also have a version for the vertex_array stuff, using VBO's, but it was even more brittle, and then I became interested in something else...
still very crashy i _think_ there is a bug (most likely: a memory leak) in here
...I seem to remember a crash problem having to do with a lack of boundary checking on some parameter inputs...seems like I fixed some of these, but maybe it was only in the example patch: I'll figure that out when I find the dumb patch!)
...in any event, it sure can be fun to play with 8-P
jamie