Hi all,
I made a few efforts but the biggest issue is that I don't know what the vertex array stuff has changed. I copied all the vertex array files from the vertex_array branch into the main branch. Actually Base/Vertex/* and Base/GemVertex.* . I thought that was going to do it until:
GemCache has no member named vertexDirty
So I copied Base/GemSate.* and Base/GemCache*
Now compiling fails with:
GemglActiveTextureARB.cpp: glActiveTextureARB undeclared
GemglActiveTextureARB.cpp seems to only exist in the main branch, even though the vertex_array branch has a Base/openGL directory.
removing openGL from the Make.config results is a whole bunch of undeclared gl*ARB functions in Vertex/
So I give up.
Looks like merging vertex_array into main is just beyond my ability!
B.
zmoelnig@iem.at wrote:
Quoting "B. Bogart" ben@ekran.org:
Hey again.
Well it seems my fresh vertex_array checkout is not helping with compiling on OSX. The build system clearly does not match the new autoconf one. Anyhow:
yes the new autoconf (in Gem/src instead of Gem/src/Gnu) has no notion of the vertex_array. in theory you just need to add "Vertex" to the GEM_TARGETS in Make.config (after configure), but i have no way to test this right now.
so i gues it is really time to make the vertex_array stuff ready for the main branch (even if there are different types for color/vertex/texcoord/...; this could be changed later on if need is at hand; or do costy conversions between those arrays at the user's own choice)
mfg.asdr IOhannes
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