chris clepper wrote:
On 8/22/06, IOhannes m zmoelnig zmoelnig@iem.at wrote:
i think it would be best to make a filmDS class. just imagine somebody would want to have a recent version of Gem on win98...
Do we really support Win98? I think 2k/XP is not unreasonable as basic requirements now.
darn, again i forgot the ";-)" nevertheless, i don't see any reason to drop support for wfv-decoding just to not have to add another 2 files....
That would be fine until someone (namely me) wants to use a more complex shader. ;)
I haven't actually done anything beyond finding that getting a YUV buffer from DS is faster than RGB when you don't use the DirectX hardware overlays. We shouldn't do any automagic until this is proven to be worthwhile. Also, adding code that makes pix_texutre even more complex and unreadable should not be undertaken lightly!
true. especially the part about making pix_texture even more complex.
mfg.asdr IOhannes
cgc