the quality message have the same probleme. i replace the 3 occurrences of : setModified(); with m_rebuildList=1; in pix_texture.cpp i don't know if it's the solution or a hack, but it work.
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IOhannes m zmoelnig a écrit :
cyrille henry wrote:
hello,
updating my shader, i find 1 more problem.
the repeat message to texture does not work anymore. worst, when sending it, the texture does not work at all. see this patch : all shader and images used are in the glsl section in example folder.
aye, this is obviously a bug in [pix_texture], which seems to not re-initialize itself after a "repeat" message. until it get's fixed it helps to call "rectangle <x>" after the "repeat". but this is really an ugly hack and i hope to fix the problem asap.
fgmasdr IOhannes