chris clepper wrote:
On Mar 25, 2004, at 11:40 AM, IOhannes m zmoelnig wrote:
This magically cured the random crash on OSX deep inside the OS window destruction routines. Why the hell this worked I have no clue.
The only thing I've found broken now is that stopping then starting rendering turns off all of the pix_ objects. I put m_processOnOff = 1; in the startRendering() in GemPixObj, but that didn't seem to work. I couldn't find any explicit setting of this beyond the constructor arguments anywhere else in GEM. Any ideas?
i compiled Gem today for windows and macOS and everything seems to work (apart from the YUV-texturing on our G4...(we've talked about this already))
so what is on the TODO-list ? ....releasing ?
mfg.a.sdr IOhannes
ps: i have checked a lot of things in and out of the cvs, mostly the .pd-files have all become binaries. some more documentation added (i noticed that the [pix_chroma_key] still takes values between 0..255; shouldn't this change before the release ? and i have removed some unneeded variables to keep mac's gcc silent.