hey chris,
On Aug 10, 2006, at 11:13 AM, chris clepper wrote:
Bad Shark trace? What does OGLProfiler say?
62k triangles is a fair amount. I would expect the memcpy() from the cache to the GemState to eat the most time.
...well, if it is a bad shark trace, then it's highly reproducible ;-\
...As expected, OglProfiler reports that we spend only ~2% of app time in GL, and of that, ~63% is in glBufferData(), which would be expected...it does remind me that I need to switch [vertex_draw] to not always using glBufferData(), but instead use glMapBuffer/ glUnMapBuffer or glBufferSubData() if the data hasn't changed size...
jamie