Hello,
I would like to zoom in a video (from [pix_video]) on a [curve3d]. I want to use [pix_texture] and [pix_coordinate] for that. But it seems i can't 'translate' the texture with this method (it seems the texture start always at the same place on the X). However, it is working nice on simple geos like rectangle. I don't dig a lot to solve this problem. Have you any information to avoid this behaviour ? Should I use GLSL for this ? ++
Jack