aren't textunit hardware limited? i think on my GPU a shader does not have acces to more than 8 diferent texture.
but you can create an image that contain all letter, and use pix_coordinate (or a shader) to switch between them .
cheers c
Le 17/04/2012 17:17, Antoine Villeret a écrit :
i think it's quite simple to do that with a shader, isn't it ? maybe i'm wrong...
a
Le 17 avril 2012 17:08, Jack <jack@rybn.org mailto:jack@rybn.org> a écrit :
Le 17/04/2012 16:50, Cyrille Henry a écrit : > hello, > the is no pix_multitexture help file. > excuse me if i'm to naive, but is pix_multiimage the object your > looking for? > > cheers > Cyrille > > > Le 17/04/2012 16:42, Jack a écrit : >> I compile Gem today but when i try to create [pix_multitexture] : >> pix_multitexture >> ... couldn't create >> >> Any clue to solve this problem ? >> Thanx. >> ++ >> >> Jack >> >> >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at <mailto:GEM-dev@iem.at> >> http://lists.puredata.info/listinfo/gem-dev >> Hello Cyrille, No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? ++ Jack _______________________________________________ GEM-dev mailing list GEM-dev@iem.at <mailto:GEM-dev@iem.at> http://lists.puredata.info/listinfo/gem-dev
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