chris clepper wrote:
I seem to have GEM built with GLEW on Windows however the pix_texture object was crashing. It took a little time to trace the crash, but I finally figured out that it died on GL_APPLE_texture_range. Now, let's look at that again in slow-motion: Windows box, Apple specific extension, crash. GLEW apparently says 'YES!' to every extension under the sun, which means we need to clean up some code based on platform assumptions in order to make it work.
hmm, on my system (w2k, geforceFX5600, don't know which drivers), GLEW (or rather glewinfo) reports: GL_APPLE_texture_range MISSING
which seems pretty much ok to me. and then: w32-drivers for my gfx-card might well support apple-specific extensions (although it is unlikely; i am just saying it is possible)
if glew says "YES" to every extension under the sun, then it is broken and a bug-report should be made (although i doubt that a bit - are you sure you initialized glew correctly (i stumbled across this very problem myself))
looking forward to see some glewified gem...
mfg.asdr IOhannes