hello, welcome,
You should create multiple framebuffer during initialisation. one for each size.
I think the main problem with changing framebuffer size is not only the message in the console, but also poor performances.
cheers Cyrille
Le 20/10/2011 11:03, Guido Tamino a écrit :
Hello everybody, I'm new to the list.
I'm working on a multipass glsl blur for Gem which needs downsampling for each pass. I managed to do that easily with a dimen message. It works fine, but [gemframebuffer] is flooding the console with "init" messages for every dimen change.
[gemframebuffer]: using rectmode 1:GL_TEXTURE_RECTANGLE [gemframebuffer]: using type: BYTE [gemframebuffer]: using color: RGB [gemframebuffer]: using texunit: 0
Is there a way to silence [gemframebuffer]? Am I supposed to take a different approach? I'm not an expert but I guess this is not an isolated case, downsampling seems to be a common technique when working with textures for glsl use.
Best, Guido
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