cyrille henry wrote:
a workaround is to use a dummy image : [gemhead] | [shader..] | [pix_image] [from_another_frambuffer] | / [pix_texture]
you'll then use the texture coordinate of the image you load, but this image is replaced by the the one from the framebuffer.
thanks, I am not sure if I understand this. where exactly do I have to put the pix_image? I tried [gemhead] | [shader..] | [pix_image] [from_another_framebuffer] | / [pix_texture]
but that way, the pix_texture is always using the dummy image and not the framebuffer. marius.