chris clepper wrote:
It won't make GEM 64 bit because the OpenGL window code is all Carbon.
i was thinking about how much work it would be to implement that in cacoa...ObjC++ allows to mingle C++ and ObjC very nicely, afaict.
Plus, Quicktime is far from 64 bit clean - there isn't a 64 bit Final Cut Pro for example. Apple has completely fucked up Quicktime, and they don't seem to have a clue as to how to fix it.
you mean "completely", like not only in Carbon, but everywhere?
I do plan on adding some CoreVideo code to pix_movie/film at some point, which should help compatibility.
that'll be awesome.
fgmasdr IOhannes