IOhannes m zmoelnig a écrit :
IOhannes m zmoelnig wrote:
so is it this what you had in mind? (using the texture-info of [gemframebuffer] and a [pix_texture] to setup the texcoords correctly)
well. in fact, it should work without the connection from the gemframbuffer to the pix_texture. it does not, because of the multitexture bug. (see chris answer from 11/11/2007)
but yes, your solution is great. and work when the 3 gemframbuffer are the same size. unfortunatly, it's not possible to use thid for the exemple 06, as the last part of the rendering does not use frambuffer.
cyrille
oops, i now see that i have forgotten the attachment...sorry
fmga,sdr IOhannes