Hi again,
Well I think this is probably another OSX bug specific to my Nvidia Geforce2MX card. I when I try and texture a sphere using pix_videoDarwin the texture seems to consist of a single pixel (the 0,0 pixel actually) And that value is applied to the whole object. I've tried it with pix_texture and pix_texture2 without any changes. It also happens with the cone geo. Note that this does not happen with pix_film. I tried tinkering with pix_coordinates without any luck.
[gemhead] | [pix_videoDarwin] | [pix_texture2] | [sphere]
Ben