hello
better than list-drip / tabwrite etc, it's easier to use : list prepend 0/list trim / send name_of_the_table
anyway, everything is upside down. see the attached patch. it look like texture are upside down regarding opengl standard.
about the size, are you aware that sending many time UV list did not update the table tabUV? (since the loop indexes are never set back to 0).
anyway, i don't really understand the way you compute the UV texture, but it look wrong. switching to mode rectangle would be helpful since coordinate would then be the image pixels size.
hope that help c
Le 03/03/2012 19:57, Jack a écrit :
Thanx to look at the patch attached and its abstraction. All comments are inside. Where is my mistake with the size of the texture on each face of the cube ? ++
Jack
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