B. Bogart wrote:
Hey all,
What the heck is going on here, I've been getting a bunch of crashes in
wow, you are really hit the jackpot!
Gem on this machine wen it seemed to work fine on my home macihine. Anyhow its a AMD semperon sarge 2.6.8 w/ nvidia drivers.
This is the latest crash,
Program received signal SIGHUP, Hangup. [Switching to Thread 1076181440 (LWP 3239)] 0x080a3236 in clock_delay () (gdb) bt #0 0x080a3236 in clock_delay () #1 0x080e10aa in x_misc_setup () #2 0x084bc240 in ?? () #3 0x00000000 in ?? () #4 0x40408000 in _classGEMglIndexi () from /usr/lib/pd/extra/Gem.pd_linux Previous frame inner to this frame (corrupt stack?)
do you really use/need the openGL-wrapper classes ? if you don't use them (e.g. no [GEMglIndexi] in your patch), you most likely have discovered a serious memory-leak. if you don't need them (e.g. no [GEMglIndexi] in your patch), you should compile Gem with "--disable-openGL" (well, it won't help you though)
Any ideas? I'm going to try and drop to Gem0.90 and see if that is any better. It took a huge amount of effort to make Gem texture properly and do video4linux, so I'm worried Gem090 is not working to work, anyhow I'm trying it now. If anyone has an Idea about this let me know.
which changes were required to get the textures working again. could it be, you introduced a memory leak ?
Could it be the nvidia driver somehow?
most of my problems went away when using 0.7676 (found in Debian/experimental).
I also got crashes from libGL and pix_flip before.
does it help when you remove [pix_texture] (i know that it will look dull)
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