Claude Heiland-Allen wrote:
Hi all,
The large numbers for the shader ids look a bit suspicious to me, as does the "no attached shader objects". Would be useful if "GL: invalid value" could be made more verbose, too.
could you re-check (with current CVS) whether the shaders now work? the ID's will/might still be large numbers, but it should work nevertheless though...
amsdr. IOhannes