Hi GEM'ers
I'm playing around with the idea of writing a GPL GLSL shader library for fluxus, but there isn't going to be anything fluxus specific about the shaders, so I thought it might be nice to share. Is there anything I need to do to make them easier to use inside GEM? Also, is anyone else doing this sort of thing already?
I'm starting on the absolute basics - and concentrating on the more self contained shaders, to avoid having require complex frameworks for them to run in, but there are two shaders so far and some more planned here:
http://www.pawfal.org/index.php?page=FluxusHardwareShaderLibrary
cheers,
dave